![]() ![]() This would be a workaround for many issues people have pointed out with controller (although those issues should still be looked into). PC has controller, why can’t console have kb&m? The only thing I want is keyboard and mouse support for console. I'd love to hear more insight from the people who played the beta on console. Also teleporting with the sorceress in general, although I really didn't have too much trouble with similar skills in DIII. My biggest concerns are for things like meteorb sorc, trapsin (positioning the traps while moving), and most of the other melee builds. Maybe a bowazon, but I have to admit that the Amazon was my least played class, so I'm not particularly qualified to comment on the viability of those builds. If it's anything like melee in PoE, I'll probably avoid them altogether. Maybe an auradin, too, although I didn't play the beta, so I have no idea how melee feels with a controller. Hammerdin should probably be pretty easy on controller. I would bet a whirlwind barb could be pretty fun with a controller, but that's one of the common builds I never took past nightmare back in the day, so I have no idea how it fares in the end game, and there may be a component that needs some aiming that might be difficult on controller. Obviously, skelemancer would be the easiest since you don't have to aim anything, but I think we're at the point now where "skelemancer" being the answer to literally every "which build.?" question goes without saying. ![]() I'm thinking about making a "windy druid" as my first build on PS5 so that I can just walk around and kill things in a radius without having to aim too much, but I'm concerned about directing the tornadoes. Last updated at 14:00:17 UTC Weekly Help Desk RAGE Loot Thread Trade Thread ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |